It has a huge cult following, sure, but to the average person they have no clue about what it is.
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A lot of media outlets called the game “disgusting,” even going as far as to say that it’s the most offensive game of all time, which is strange because it’s not even that wide spread of a game. It’s an incredible game, and it really is a work of art, but unfortunately a lot of people within the media seemed to miss the point of the game. In my opinion, it’s one of the strongest examples of a video game focusing more on artistic integrity rather than appealing to the public or a certain group. Three years later it was followed by a sequel named Hotline Miami 2: Wrong Number. Hotline Miami was released in late 2012 as a top-down, low resolution video game that introduced us to brutal violence and an amazing and complex (and confusing) universe and story. They given the game a final score of 8.8/10.SPOILER ALERT: This article includes spoilers from the Hotline Miami & Hotline Miami 2 Video Games The game got very good reviews, with IGN praising its "striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation". It was originally going to be DLC for the main game, but this was changed. There are unlockable masks in Hotline Miami, each have their own abilities.Ī sequel to Hotline Miami, called Hotline Miami 2: Wrong Number was released on March 10, 2015. Biker - The game's second playable character.Jacket - The game's first playable character.The player then return to your safehouse. After every job, the player goes to the same store to order a pizza. The objective of each level is to kill all enemies in the room, and go to the next one. The player controls an un-named hero (who fans call Jacket), who's gradually losing his mind. The developers said that the AI was the hardest thing to create in the game. Weldin claimed he liked games that were just games, but Söderström wanted the player to think about the game's meaning. They had some problems with Games Maker, because they were using an old version. He said it was a lot slower than other engines, and is quite limited. He also said that it doesn't need that much programming knowledge to use. Söderström said that he created Hotline Miami with Games Maker, because it let him make the game fast. Dennis Wedin said this about the development of the game: It was fucking hard. They spent 9 months in an apartment coding the game. Mid-way through development, Söderström worried that he was running out of money, so he started Hotline Miami. They wanted to raise questions about what it meant to kill a virtual person in a video game. īefore starting development, the developers wanted inspiration, so they watched some movies like Kick-Ass, Drive and Cocaine Cowboys. The game was left unfinished because of difficulties coding the AI.
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The aim of the game was to kill as many people as possible. A developer, Jonatan Söderström started making a game called Super Carnage, which was very similar to Hotline Miami.
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They made the graphics pixel art to make sure the game was not controversial. The developers said that they "wanted it to be disturbing and we wanted people to feel the violence".